![]() ![]() If you do not have an imagination, or after reading the mission brief you still need guidance then you are probably unready to experience this narrative. It makes the minimum changes to base game quests to free your imagination. This solution does not provide any specific quest markers as it is not a spoon fed storybook 101 quest package. If you go all-in with the Institute and recruit Gen 1 & 2 synth settlers to your workshops with something like Multiracial Workshop Actors, that may also be noticed by faction visitors. Trying to switch this option mid game will probably blow your game up. RPG CHOICES = RPG CONSEQUENCES. ![]() If you are not a synth then you will not have the built in transponder so can not travel to the institute without building a relay. If you choose to be a top Institute Generation 3 synth agent, you can use your Institute relay transponder at any time, but your cover may be blown causing factions to turn hostile for a while if you have not yet built an external relay to misdirect the rubes and yokels. If the start location is a random workshop, the relay provides 60 seconds invisible invulnerability to get your low levelness away from hot landing zones like Jamaica, Croup or Castle. If you have other opening or animation issues from skipping quests, use OPEN ANYTHING to solve those problems. As are the Hagen elevator, Institute helix elevator and emergency relay. If you dont read the briefs and then become frustrated not knowing whats going on, what are you ?Īll Vault 111 elevator and door animations are primed to run regardless where you start from. Whilst Fallout 76 demonstrated that relying on terminals to deliver a story is a less good experience and we have become conditioned to skip ’em, they can help deliver narrative more effectively than overly elaborate dialogue alone. You are forced to look at the first one during chargen and there is a second marked in main quest act 1. Read the mission briefing terminals for context. (3) The player is relayed to the start location on terminal exit. (2) A terminal provides the mission briefing, along with starting options: (1) Select gender, face, body and then SPECIAL stats. This mod must be enabled for new games to intercept the game main menu option so the player can start in the Institute. If you want to do the same old quests in exactly the same old predictable ways, use SKK FastStart New Game. It is fast and it offers a NEW perspective on the base game content. YOUR MISSION IS TO INFILTRATE AND PACIFY THE COMMONWEALTH ![]()
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